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Unit Review thread
Turn-A Gundam (Defender Omega)

[Image: 11590036.jpg]

Max Stats at Limit Break
HP  13260
ATK 11070
DEF 7160
AGI 10030

Hissatsu:
Gundam Hammer
- (Normal/Conquest Mode) Cost 2 Cores; Full Horizontal Range; Deals Medium Range Damage
- (Arena/VS/Battle Mode) Cost 2 Cores; Targets 1 Enemy; Boost CRT Hit Rate by 50%; Deal 250% Range Damage; Ignore Guard and 100% of DEF

Moonlight Butterfly
- (Normal/Conquest Mode) Cost 3 Cores ; 4x3 wide range; Deals Large Damage and ignores Barrier; Medium chance of Stun (High chance in Omega Ver)
- (Arena/VS/Battle Mode) Cost 8 Cores; Targets All Enemies; Deal 350% Damage; Ignore Guard, Bunshin, and 100% of DEF; 50% chance of Slow and Stun for 3 Turns

Moonlight Butterfly (Omega Ver)
- (Normal/Conquest Mode) Cost 4 Cores; Affects the entire field; eals Large Damage and ignores Barrier; High chance of Stun
- (Arena/VS/Battle Mode) Cost 9 Cores; Targets All Enemies; Boost Accuracy by 100%; Deal 400% Damage; Ignore Guard, Bunshin, and 100% of DEF; 100% chance of Slow and Stun for 3 Turns


Seishins:
Rouse
Belief
Intuition


Abilities:
Turn Type
- (Normal/Conquest) Immune to knockback and Status Ailments
- (Arena/VS/Battle) Immune to Status Ailments and Action Gauge Reduction

Fighting to Seal War's History
- (Normal/Conquest) Gradually heal HP
- (Arena/VS/Battle) For each turn, recover 50% HP and give 2 Bonus Cores of this unit's class

Symbol of the Black History
- (Normal/Conquest) If HP is above 50%, boost DEF and CRT Hit Rate and greatly boost ATK and Evasion
- (Arena/VS/Battle) Boost Accuracy and Evasion by 100%, AGS up 1000; Boost HP by 15000 at the start of battle

DHGCP (Level 70 to unlock)
- (Normal/Conquest) Produce 3 bonus cores of this unit's class at the start of battle
- (Arena/VS/Battle) Produce 2 bonus of this unit's class at the start of battle


EX Ability
- Full Guard and successful guards further reduce damage by 30%


The Omega version of the Moonlight Butterfly is just 100% short of matching the Sattelite Cannon from the Gundam X in terms of damage. It does make up for it with a 100% accuracy boost, ignoring 100% DEF, Guard and Bunshin, and instantly deals Slow and Stun, unless the target(s) are immune to them. Combined with its 3rd abilty, the Intuition Seishin, and Scope V-Parts, the Omega Moonlight Butterfly can have a max accuracy rating of 320%, allowing you to hit even the top dodgers as well as to counter the Throne Drei's evasion boost hissatsu.

Because Turn-A here is a Defender and a Real Robot-type, it has a low DEF and can only rely on Guard for defense. Without something like Toughness, it can be taken down by a power-based Attacker, like Zengar with an accuracy boost. Furthermore, as Turn-A has nothing against Barriers, the Moonlight Butterfly will have zero effect against the Neo Granzon. Even with its abilities granting extra Cores, you still need to work your way for the initial 8 for the Moonlight Butterfly, so pairing the Turn-A with the Baikungfu, for example will assure you get the Cores you need once it's Loran's turn. Others like Santa Oldrin can help make up for Loran's low DEF and an extra boost to AGS. Having Extra Cores in Events and Conquest Mode is always a good thing. And having 3 Defender Cores in this one is a huge plus.

Turn-X

[Image: 11590045.jpg]

Max Stats at Limit Break
HP 15370
ATK 11120
DEF 7660
AGI 11530


Hissatsu:
Destruction Manipulator
- (Normal/Conquest Mode) Cost 3 Cores; 2x3 Wide Range; Ignores Barrier; Deals Large Damage + High Chance of Stun
- (Arena/VS/Battle Mode) Cost 2 Cores; 2x3 Wide Range; Deal 150% Beam Damage; Ignore Guard and Bunshin; 80% chance of 5 Burns for 1 Turn; 70% chance of Darkness and Stun for 1 Turn


Seishins:
Guts
Fury
Soul


Abilities:
Spring of The World
- (Normal/Conquest) Normal attacks ignore Guard
- (Arena/VS/Battle) Accuracy and Evasion up 150%; AGS up 1200; Has Full Guard; Successful Guards further reduce damage by 25%

Battle God Ginganam
- (Normal/Conquest) Gradually heal HP
- (Arena/VS/Battle) For each successful dodge, boost ATK and Accuracy by 50%, AGS by 500

Awakened Fighting Instinct (aka Ultra Instinct before Ultra Instinct Goku)
- (Normal/Conquest) For each enemy destroyed, greatly boost ATK, Evasion, and CRT Hit Rate, and magnify CRT Hit Effects
- (Arena/VS/Battle) For each successful Guard, heal 50% HP, remove all nerfs, and produce 2 Rainbow Cores

Turn-A's Brother (Level 65to unlock)
- (Normal/Conquest) Produce 3 bonus cores of this unit's class at the start of battle
- (Arena/VS/Battle) If HP is above 50%, survive a fatal attack with 10% HP remaining (up to 3 times)


EX Ability
- Immune to Status Ailments and Action Gauge Reduction


A neat way to make use of the Turn-X is to pair it with the Throne Drei, have Nena use her Hissatsu (giving the Turn-X an evasion boost of 300%), and have the opposing team attack Ginganam. If Ginganam succeeds in dodging all 5 attacks from the opposing team, it'll get an ATK and Accuracy boost of 250%, and an AGS boost of 2500. If the opposing team uses a Hissatsu that deals combo damage (Dragonar, Weissritter, VanAus, etc), then those extra buffs for the Turn-X would potentially be even much greater. Naturally, you want to avoid taking on Snipers (units with very high accuracy ratings), as well as units whose attacks ignore Guard.

The extra power of the Turn-X from its 2nd ability can potentially make it able to take on even against a few Tankers. It still lacks a counter for Barrier, however, so even if its ATK is raised to over 1000%, it won't be able to break the Neo Granzon's Barrier, and minimal damage against others like the Evas. Still, the reward of that extra power, speed, and accuracy is worth the risk if you manage to pull it off. Like its brother the Turn-A, the Turn-X gets extra cores in Normal mode, making it ideal for Events and in Conquest Mode.

V2 Assault Buster Gundam (Shooter Taiki)

[Image: 10700045.jpg]

Max Stats at Limit Break
HP  13010
ATK 12560
DEF 9790
AGI 10210


Hissatsu:
Mega Beam Cannon
- (Normal/Conquest Mode) Costs 1 Core; Full Horizontal Range; Deals Medium Range Damage
- (Arena/VS/Battle Mode) Cost 3 Cores; Targets 1 Row; Boost Accuracy by 50%; Deal 200% Ranged Beam Damage; Ignore Guard and Bunshin; Reduce Target(s) DEF by 100% for 1 Turn; 80% chance of 5 Burns for 1 Turn


Seishins:
Bullseye
Soul
Bonds


Abilities:
Assault Parts
- (Normal/Conquest) Greatly boosts ATK and Evasion, and boosts Accuracy
- (Arena/VS/Battle) Boost ATK and CRT Hit Rate by 30%, Accuracy and Evasion by 150%, AGS by 1300

Buster Parts
- (Normal/Conquest) Normal attacks pierce through units as well as Barriers
- (Arena/VS/Battle) Normal attacks ignore Guard and Busnhin

Minovsky Drive
- (Normal/Conquest) Medium chance of Bunshin when using normal attacks
- (Arena/VS/Battle) Always have Bunshin as long this unit's HP is above 1/2

Mother of Gundam
- (Normal/Conquest) Attacking each enemy boosts ATK and Accuracy
- (Arena/VS/Battle) Able to attack twice


EX Ability
- Able to perform a Suppork Attack with an adjacent ally


Sad the Beam Barrier is removed for this version, meaning you will not be able to use this against Haman and her cronies in Conquest Mode, as well as other stages that require a counter against Beam Attacks. It is however replaced with a high probabilty of Bunshin when attacking. So if the enemy's accuracy sucks, you should be fine.

V2's Bunshin is always active in the Arena as long as its HP is over half. So using Anti-Bunshin units is a must. Adding Scope V-Parts and the Bullseye Seishin make it able to Snipe all but those with 300%+ Evasion. With the Throne Drei, the V2 can also get an max Evasion of 300% and more if added V-Parts and from other units. Though lacking the Wings of Light Hissatsu and healing abilities, it is nevertheless a much better unit than its Attacker counterpart. Just don't pit it against units with Barriers or can counter Beam Attacks in general.
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Dix-Neuf (Blaster Taiki)

[Image: 15400115.jpg]

Max Stats at Limit Break
HP 18600
ATK 12260
DEF 10300
AGI 7070


Hissatsu:
Buster Thunder King Drop
- (Normal/Conquest Mode) Cost 3 Cores; Affects the entire field; Deals Large Damage
- (Arena/VS/Battle Mode) Cost 6 Cores; Targets All Enemies; Boost Accuracy by 100%; Deal 300% Damage: Ignore Guard, Bunshin, and Barrier; Reduce Action Gauge to zero


Seishins:
Intuition
Bravery
Bonds


Abilities:
Exotic Maneuver
- (Normal/Conquest) Greatly boosts ATK and DEF
- (Arena/VS/Battle) Boost ATK by 50%, Accuracy by 150%, AGS by 1200; Damage from enemies reduced by 30%

Buster Shield Lv3
- (Normal/Conquest) Greatly reduce damage from all attacks
- (Arena/VS/Battle) Special DEF that reduces CRT Damage by 90%

Cultivated Battle Experience
- (Normal/Conquest) Attacks pierce and increased damage to Barriers
- (Arena/VS/Battle) Full Guard; Successful Guard reduces damage further byt 30%; Boost HP by 10,000 at the start of battle

Fraternity Princess
- (Normal/Conquest) Greatly boost ATK and DEF per each active ally
- (Arena/VS/Battle) For each succcessful Guard, heal 30% HP, remove nerfs, and produce 2 Rainbow Cores


EX Ability
- Immune to Status Ailments and Action Gauge Reduction


You can fuse this with the Attacker Dix-Neufs for an easier Limit-Break, thus saving you LB Crystals. Lacking an Evasion boost, it relies heavily on Guard and its Special DEF for reduced damage (its first ability is a guaranteed 30% reduction, which is handy). The Blaster Dix-Neuf, however, is a high-tier Sniper with an Anti-Bunshin/Guard/Barrier Hissatsu and high damage. So you can foil the Turn brothers and the Shooter Taiki V2 with this unit. Avoid using this against units that can counter and heal, like the Alteissen and DGG, as well as those that ignore Guard (unless you have a unit that can greatly boost its Evasion). You would want this in Conquest Mode where you're fighting units with Barriers, thanks to its abilities.
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question is can L'arc tank 29c? if she can she is just conquest mode queen
Its never too late to start loving again
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Lancelot Albion (Taiki Attacker)

[Image: 12400015.jpg]

Max Stats at Limit Break
HP  12920
ATK 11260
DEF 5780
AGI 14210


Hissatsu:
MVS Dual Swords
- (Normal/Conquest Mode) Cost 3 Cores; 4 Square Horizontal Range; Targets 1 Enemy; Deals Medium Rushing Combo Damage
- (Arena/VS/Battle Mode) Cost 2 Cores; Targets 1 Enemy; Deal 50% x5 +100% Damage; Ignores Guard and Bunshin


Seishins:
Zero-In
Persist
Soul


Abilities:
Knight of Zero's Personal Unit
- (Normal/Conquest) Greatly boosts ATK and Evasion
- (Arena/VS/Battle) CRT Damage up 50%, Accuracy and Evasion up 100%, AGS up 1000

Blaze Luminous System  Lv3
- (Normal/Conquest) Greatly reduce damage from all attacks
- (Arena/VS/Battle) Erect a Barrier that reduces damage from Beam Attacks by 5000

Sword of The Mighty Empire
- (Normal/Conquest) Normal attacks ignore Guard and Barrier
- (Arena/VS/Battle) If the Hissatsu lands a Critical Hit, ignore 100% of DEF, 80% chance of producing Rainbow Cores

Curse of Geass
- (Normal/Conquest) If HP is less than 1/2, greatly boost ATK, Evasion, and Movement Speed until the end of the battle
- (Arena/VS/Battle) If HP is less than 1/2, boost ATK and CRT Hit Rate by 80%, Accuracy and Evasion by 200%, AGS by 2500


EX Ability
- If HP is above 1/3, survive a fatal attack with 3% HP remaining (can be used twice)


Not too keen on the Blaze Luminous being only effective against mainly Gundams. Then again, unlocking all of Suzaku's abilities gives him a 300% Evasion boost and a 3500 AGS boost. Add Zero-In and Dodge V-Parts, and his max Evasion can go up to 350%, just 40% shy of matching Taiki Chirico with the same setup (though Suzaku is faster by 1500 AGS).

The Lancelot Ablion's nimbleness not surprisingly explains why its Hissatsu is the MVS, rather than the
Super VARIS. This somewhat drop in power and inability to counter Barriers means benching it when fighting such units unless you have an ally that can grant Anti-Barrier properties to Suzaku (I honestly don't remember anyone who can do that). You could get away against units that use weaker Barriers, but not when faced with Hell King Gorgon, the Evas, and obviously Neo Granzon.

The main purpose of the MVS is to get those Rainbow Cores. You have a much better chance doing so when you activate Curse of Geass with the 80% CRT Hit Rate boost. With Critical V-Parts, you can virtually get Rainbow Cores all the time.

Because this version of the Albion has Toughness, you won't be able to take it down with a power-based unit unless you can somehow reduce its HP between 1/4 (3225) and 1/3 (4300). Otherwise, you'll have to counter Suzaku with Snipers that have Anti-Barrier (when using units with Beam weapons). If the Throne Drei turns up as part of Suzaku's team,...

In Normal Mode, the Albion retains much of the abilities from its shooter counterpart, with higher effects, as well as the ability to to ignore Barrier and Guard. Curse of Geass activates much earlier, though at the cost of losing the chance to Stun enemies with each strike.
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Lancelot Frontier (Shooter Taiki)

[Image: 12400175.jpg]

Max Stats at Limit Break
HP 10490
ATK 9890
DEF 5810
AGI 9850


Hissatsu:
MVS
- (Normal/Conquest Mode) Cost 2 Cores; 3 Square Horizontal Range; Targets 1 Enemy; Deals Medium Rushing Combo Damage
- (Arena/VS/Battle Mode) Costs 1 Core; Targets 1 Enemy; Raist CRT Hit Rate by 50%; Deal 100% x3 Damage; Ignore Guard; 40% chance of Stun for 1 Turn

Missile Shield
- (Normal/Conquest Mode) Cost 3 Cores; 2x3 WideRange; Deals Large Damage
- (Arena/VS/Battle Mode) Costs 1 Core; Targets 2 Columns; Raise Accuracy by 50%; Deal 80% Damage; Ignore Bunshin; Reduce Action Gauge by 30%


Seishins:
Persist
Lock-On
Love


Abilities:
Beautiful Witch
- (Normal/Conquest) Boost ATK and Evasion Rate
- (Arena/VS/Battle) Boost Accuracy, Evasion, and Guard by 100%, AGS by 1000, and all damage reduced by 25%

Order Made Color
- (Normal/Conquest) Boost Accuracy and greatly boost ATK and Evasion Rate to all allies
- (Arena/VS/Battle) Boost DEF to 100%, Accuracy and CRT Hit Rate by 25%, and AGS by 250 to all allies

Shield of Le-Douche (yes, that's how I'm calling Lelouch. Bite me)
- (Normal/Conquest) At the start of each Wave, greatly heal allied unit with the lowest HP
- (Arena/VS/Battle) All allies recover 25% HP each turn

Henchwoman (unlock at Lvl 70)
- Give two bonus cores of this unit's class at the start of battle (All Modes)


EX Ability:
- If this unit is destroyed, boost ATK, Accuracy, Evasion, and CRT Damage by 20%, and AGS by 200 to all allies


This is the unit I picked up at the Gacha instead of the Albion. It's disappointing, but for what its worth, Taiki C.C. can be fused with her Attacker version for a full Limit Break (which I did), and she's quite a decent support unit. Her best assets are granting DEF boost to all allies, as well as a slight increase in Accuracy and AGS. Thanks to her AGS boost, she'll be able to heal units much faster. Her extra Accuracy and Evasion rating, Full Guard, and 25% Damage Reduction makes her last longer in battle than her other SSR counterparts.

I personally chose to give an upgrade bonus to her AGI, then throw in Speed and Life V-Parts to ensure she gets her turn ASAP for the heals. There's not much to say regarding her performance in Normal mode other than the extra 2 Shooter Cores, which is always a good thing, anyways.
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Tauburn Compartment (Defender Taiki)

[Image: 16400085.jpg]

Max Stats at Limit Break
HP  15370
ATK 11670
DEF 7360
AGI 9970


Hissatsu:
Tau Missile Combo
- (Normal/Conquest Mode) Cost 2 Cores; 2x3 Wide Range; Deals Medium Damage and Medium Chance of Darkness
- (Arena/VS/Battle Mode) Cost 4 Cores; Targets All Enemies; Deals 150% Damage; Ignores Guard and Barrier; Boost AGS by 1000 for 1 Turn


Seishins:
Flicker
Fighting Spirit
Soul


Abilities:
Brilliant Galaxy
- (Normal/Conquest) Greatly boost DEF and CRT Hit Rate
- (Arena/VS/Battle) Boost CRT Damage, Accuracy and Evasion by 100 %, AGS by 1000

Chest Wound
- (Normal/Conquest) Immune to Hissatsu and Seishin lock-out effects
- (Arena/VS/Battle) This unit can perform a normal attack 3 times

Emeraude and Saphir
- (Normal/Conquest) In Boss Wave, boost CRT Hit Rate and CRT Magnification
- (Arena/VS/Battle) Normal attacks ignore Guard and Barrier

Prince of The Stars
- (Normal/Conquest) For each active ally, boost CRT Magnification and greatly boost ATK and Evasion
- (Arena/VS/Battle) For the first turn only, boost AGS by 2500


EX Ability:
- Erect a Barrier that nullifies damage from range attacks


It behaves similarly to its Attacker counterpart, with the exception of higher stats, a bigger boost to accuracy, evasion, and critical effects, able to attack 3 times, and has a Barrier that makes the Tauburn Compartment immune to range attacks.

As such, the strategy is to make use of its over 4000 AGS for the first turn and use the Tau Missile Combo. Using Takuto's Pilot Part's Intuition will help boost accuracy against Dodgers, and Soul for extra damage against Tankers (except units with DEF boosts). Because this is an Anti-Barrier unit, you can use this to take out the Neo Granzon rather quickly thanks to the Hissatsu's extra AGS boost for 1 turn and the ability to strike 3 times. Having units like the Omega Baikungfu that can help bring in extra Cores will allow you to spam the Tau Missile Combo nearly every turn. Obviously you can also wipe the Throne Drei off the field and prevent Nena from using her Hissatsu with this unit.

Unless you can create a team that can match Takuto's AGS and prevent him from attacking first, or have Bunshin to avoid the Tau Missile Combo, your only other option is have enough DEF and HP to mitigate the Hissatsu's effects and heal ASAP when counterattacking. You also need to have Anti-Barrier properties when using ranged units like the Strike Freedom, or go for melee-based units like DGG. I honestly cannot recall a Normal Mode or Conquest Mode stage where your Hissatsu and Seishin gets locked on when hit. Whatever that stage is, you want to deploy this one.
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Datamine is out!
[Image: u7yKmsC.png]


Mari:

you got Mari, she is a solid unit.

- Mari commander skill buff is +15% for all attacker
- her self buffs are +75% on attack using her first and last skill

the problem is that its only active while she has 50%+ HP, if you get bellow this all her buffs will be disabled, Lancelot Trial armor is a complete joke, and her dodge won't work as well, Mari lack a healing Seishin, we know that even Kallen have trouble staying on 50% hp+ with the barrier and higher armor.

to finish Lancelot Trial don't have any other version that you can use as level break material, being pretty unfriendly unit to level up.

the modifier of her hisatsu is 1200% that's not bad actually, 250% bellow the anniversary Ryuune.

her attack speed is average.

Suzaku:

The knight of one is the big prize of this banner, Lancelot Albion live to its reputation and Suzaku finally get a good unit, not only that, but this unit its also Limit breakable by the shooter version, making it a extremely good pull, and the versatility of this unit its also no joke as you will see, i love playing him.

Living to its name the cursed knight of Lelouch when under 50% hp get a insane buff, on evade,movement speed and attack +120% approximately, this works very well since its not a stackable thing you just need to be damaged and burst everything, the unit is quite fast, and very nice to manual operate on conquest mode, speaking on that pretty much like Kallen, Suzaku normal attacks ignores all forms of barriers.

the Hisatsu is 1400% single target.


Lancelot Albion attack speed is a tad slow


C.C:

Again the support type, Lancelot Frontier is just a upgraded version of what its always it has been, C.C can recover 60% of the total hp of the team per wave, the problem lies on her commander skill being pretty unimpressive a +10% buff, that can be outshined by a free unit like Presia, however C.C also improves hit rate and dodge a lot

she is great for the core support, and she has bonds that's great

the Hisatsu is 900%
Its never too late to start loving again
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(05-28-2018, 11:40 PM)Mai Wrote: her attack speed is average.

Worse, its the same as Alteisen, the slowest of any melee unit ;_;

Also, her EX ability sucks, not only it's 60% but also it's only for Attackers, Defenders and Fighters Sad
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Gundam Double X (Shooter Taiki)

[Image: 11000025.jpg]

Max Stats at Limit Break
HP 15370
ATK 12260
DEF 7190
AGI 11210


Hissatsu:
Twin Satellite Cannon
- (Normal/Conquest Mode) Cost 3 Cores; 3 Square Wide Full Horizontal Range; Deals Large Damage and Ignores Barrier
- (Arena/VS/Battle Mode) Cost 5 Cores; Targets all Enemies; Boost CRT Hit Rate by 50%; Deal 250% Beam Damage; Ignores Guard and Barrier; Affected Targets cannot Guard for 1 Turn


Seishins:
Bullseye
Spirit
Soul


Abilities:
Talented Adaptability
- (Normal/Conquest) Greatly boost Accuracy and Movement Speed
- (Arena/VS/Battle) Accuracy and Evasion up 130%, ATK up 50%, AGS up 300

Determined To Protect Tifa
- (Normal/Conquest) Immune to Stun and Hissatsu and Seishin lockout
- (Arena/VS/Battle) If the Hissatsu lands a Critical Hit, ignore 100% DEF and lock out Hissatsu and Seishin

Sattelite System Mark-?
- (Normal/Conquest) During the Boss Wave, greatly boost Accuracy, ATK, and CRT Maginication
- (Arena/VS/Battle) Give 2 cores of this unit's class every turn

Power to Change The Future
- (Normal/Conquest) On each Wave, greatly boost Accuracy, ATK, and CRT Maginification
- (Arena/VS/Battle) If HP is less than 1/5, boost ATK, CRT Damage, Accuracy, and Evasion by 100%, AGS by 1000


EX Ability:
- If HP is above 1/3, survive a fatal attack with 3% HP remaining (can be used twice)


It's weird that the Twin Satellite Cannon of the DX does far LESS damage than the original X, and having a reduced range in Normal Mode. The only things that make the DX 'stronger' than its predecessor is the fact that its a Taiki with high stats, as well as its abilities and effects.

Using the DX effectively is the same as that of the Taiki Red Shoulder Custom, which is intentionally drop its HP to near death to activate its final ability. This gives you a tremendous attack boost and an Accuracy and Evasion rating of 230%, allowing you to take on all but the highest of Dodgers without the Bullseye Seishin. As the Twin Satellite Cannon has Anti-Barrier properties (and can lock out Guard effects for 1 Turn), you can use this to deal damage against the Neo Granzon. It cannot hit units that use Bunshin, however.

Using this against the Taiki Tauburn Compartment raises a question - if the Tauburn's Barrier nullifies Beam Attacks, and the DX's Hissatsu is a Beam Attack with Anti-Barrier properties, will it nullify the Tauburn's Barrier?
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Assault Galiant* (Defender Taiki)

[Image: 11860025.jpg]

Max Stats at Limit Break
HP  15470
ATK 11070
DEF 10120
AGI 10050


Hissatsu:
Assault Galiant
- (Normal/Conquest Mode) Cost 3 Cores; 3 Square Horizontal Range; Targets 1 Enemy; Deals Medium Rushing Damage
- (Arena/VS/Battle Mode) Cost 5 Cores; Targets 1 Enemy; Accuracy and CRT Hit Rate up 50%; Deal 90% x4 + 180% Damage; Ignore Guard, Bunshin, and 100% of DEF; Reduce Target's Evasion by 50% for 1 Turn


Seishins:
Accel
Intuition
Justice
- (Normal/Conquest) For a short time, greatly boost ATK and reduce damage from all attacks
- (Arena/VS/Battle) Remove Status Ailments; For 1 Turn, boost Accuracy by 100% and ignore Guard and Barrier (Cooldown 7 Turns)


Abilities:
Hope of The White Valley
- (Normal/Conquest) Boost CRT Magnification
- (Arena/VS/Battle) Accuracy, Evasion, CRT Damage, and Guard Rate up 100%, Damade reduced by 20%, AGS up 1200

A Desperate Fight
- (Normal/Conquest) Attacking each enemy boosts ATK and CRT Hit Rate
- (Arena/VS/Battle) This unit can attack twice

Strongest Panzer Blade
- (Normal/Conquest) Normal attacks pierce Barriers and a small chance of Stun
- (Arena/VS/Battle) If normal attacks land a Critical Hit, ignore Guard, Bunshin, and 100% of DEF, and produce a Rainbow Core

Legend of The Iron Giant
- (Normal/Conquest) Greatly boost CRT Magnification and increase the range of normal attacks
- (Arena/VS/Battle) This unit can perform a support attack when adjacent to an ally


EX Ability:
- Give 2 Bonus Cores from this unit's class at the start of the battle

* According to the Japanese Wiki, "Assault Galiant" is the name given to this unit in the international versions of the anime, as opposed to the Galiant Jyuzou Kai (Heavy Work Custom).

Galiant here is a bit similar to the Taiki Sazabi, able to attack twice and provide support attacks, but lacks Toughness and Healing abilities. You'd want to give it Critical V-Parts to ensure use of its 3rd ability that gives Rainbow Cores and ignores DEF, Guard, and Bunshin when landing Critical Hits. Provided the enemy's Evasion doesn't go over 250%, you can cut down its Evasion by 50%, making it a bit easier to target by your team.

The Justice Seishin is unique specifically to X-Omega, and does not appear in other SRW games. Aside from the 100% Accuracy boost, it grants the Galiant Anti-Barrier properties for 1 Turn, as well as removing all Status Ailments. The 7 turn Cooldown is the big drawback (if you maxed the Seishin's level, it's 6 turns), so when you have to use the Seishin, you gotta make sure it counts.

In Normal mode, the Galiant has a wider attack range, making him useful to attack multiple units in Conquest Mode. Its 3rd ability can ignore Barriers and deal a small chance of Stun. The more enemies it hits, the stronger the Galiant gets.
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