With almost there on my second battleship and Ap over again lets review some units :o
SSR - Infinity Justice
Hp - 9500
Armor - 4790
Mobility - 5710
One of the factor that ended the great war between plant and Earth, he got tired of wars and decided to not return to the Plant colonies, after the war ended however the people of plant was with no hero, as no one knew where the person who ended the war was, he was serving as Cagalli's guardian and lover.
Infinity Justice Gundam
Said to be one of the more advanced mobile suits that exists it was developed along with Strike Freedom Gundam, its equipped with a Laser engine and a new Fatumm 01 a improved version of the last one
With ok status the shooter I.Justice don't let us down on that, he is a unusual case of unit with high status and a special unlock ability, 5900 attack can reach 6200 with parts alone, and that's pretty impressive for a non Taiki Shooter, i believe that this unit carries one of the heavier numbers backing his attack power, as all the Seed units he has a problem with the armor being too low, but he is a shooter and have less problems with that.
a big change between this version and the attacker one, its that this one its rather slow he don't have the insane speed that the other versions of this unit have in trade you get more attack power out of him, but its a fair trade.
Hisatsu: Barrage Fire/volley firing/full shoot
That's the regular modifier for AOE hisatsus on SSR units Justice does a single shoot that pierces a line of enemies, it can hit two if you position him right.
its not a spectacular Hisatsu, the modifier its low and it don't apply any effect however you can work around it, and make good use of it with the right parts.
Focus -- you know this is rather useless outside Conquest Mode of course, but them you will probably be using this unit on conquest mode
Acell -- make the unit goes faster (as usual bad seishin)
Soul -- help on the dmg and stuff
Emerald Eyes - Increase critical hit and accuracy (5%)
Justice whiteout end - Increase attack after every enemy destroyed (2%/ total of 15%)
Hyperdue Trion - gives you a shooter core
Ace Pilot - at every 3 attacks increase attack power and hit rate (3%/ stacks on 15%)
I.Justice abilities gives him 900 + 900 = 1800 of attack if you get it going with his already high status you get 8000 of attack out of a regular SSR unit, for comparation shooter Taiki Zegapain has 9500, majority of the Taikis on 75 has 8800 or 9000 of attack.
if you equip him with Tamaki coin its possible to reach about 9k+
however it better to give out and slot to eqquip a speed truster on the unit.
this unit has zero defensive options, he can't block or has PSA or dodge on normal game, if anything shoot at you they will hit.
On arena mode however things are different, I.Justice its very fast and very dodgy, his normal attacks ignore 100% of the armor of the unit and penetrate barriers, and if he menage to hit anything that has an abnormal status on it his attack increase by 100% skyrocketing to Taiki levels
Ex skill gives 30% of burn at every 2 turns.
as you can see this unit its a keeper