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How is it that only SRW does 'massive anime crossover' right?
#1
This is something that caught my attention for awhile. Super Robot Wars is probably that one series where multiple series crosses over and yet still creates a coherent narrative that is enjoyable by many. Problematic series gets some plot fixing that they became actually more enjoyable within the crossover, plots getting blended together in mostly tasteful way.

And yet, there are A LOT of anime genre, not just Super/Real Robot genre. For example, let's take a look at the Shonen genre. That genre has so many titles, and a lot of them is actually pretty legendary (Dragon Ball is a prime example here). And yet, when it comes to actually making a crossover out of it, it's always mindless brawl or fighting games (AKA games where you don't have to worry too much about plots) or games with self-contained plots (use original characters/plots without touching the old plots).


I kind of wondered what would happen if there is a Super Shonen Wars, but played and possessed a story in a similar manner to Super Robot Wars. In other words, make an amalgamation of plots of the series. I don't think that ever happened... but why do the game creators never even try to bother with that? Is it difficulty to integrate the plots of Shonen thanks to the varying Power Levels? The demographics that cares more about action than reading the story? How??

I understand that I think Bamco has attempted something similar to SRW with Super Heroine Chronicle, but I thought that kind of failed because the included series doesn't seem to be rather stellar... But still, I wonder how the 'amalgamation of multiple anime plots' only worked in SRW, and nothing else. What do you think?

If this is not the proper topic to ask questions or discuss like this, by all means move it somewhere else. Thanks.
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#2
SRW does it right because they had multiple years of doing it wrong to convince them to start trying to make sales go up.
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#3
I feel it's the case of people would prefer a Fighter crossover over something like SRW. I mean, for many people Fighters tend to be easier to get into than strategy. I also feel that there's an art to writing a good crossover. You have to be able to balance as much of the plot lines you want to follow as you can, or you get the random wheel-dart board plot of SRW X. At the same time, you also have to make them fit in with each other, otherwise you'll be trying to put a square peg in a round hole.

(01-18-2019, 11:38 PM)Mattman324 Wrote: SRW does it right because they had multiple years of doing it wrong to convince them to start trying to make sales go up.
It's also this.
"Return to 'zero'!!"

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#4
Not only that but they don't always get it right even now and not everything works well with each other, and we end up with many of the series that are just there for the sake of being there with no real reasos besides "They were just there". Like Daitarn 3 in almost anything recent. The cast will have like 20 series in it, but only about 4-6 of those will actually matter in the grand plot of things.

Fighters are definitely more open to people.
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#5
(01-19-2019, 03:28 AM)KachiKirby Wrote: I also feel that there's an art to writing a good crossover. You have to be able to balance as much of the plot lines you want to follow as you can, or you get the random wheel-dart board plot of SRW X. At the same time, you also have to make them fit in with each other, otherwise you'll be trying to put a square peg in a round hole.

And you suppose that to make something good out of that in multiple Shonen series plots require more art? I had a suspicion that would've been the case, like it might be harder to intertwine the Sanctuary Arc of Saint Seiya with the Cell Games arc of Dragon Ball while having the nuclear wasteland background from Fist of the North Star, for example... Unless they just pull out the typical 'Multiple worlds collide and the usual plot come to a halt!' excuse.
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#6
There are probably a lot of unknown factors as to why something like Super Shounen Wars isn't attempted. Let's say for brevity's sake we get series list of only completed mangas, how does the licensing for that work compared to TV original mecha shows? How much is the average shounen fan willing to read through what is basically a visual novel's worth of text before getting to the gameplay? If you're not making a brawler or a RPG, how will you reconcile the difference between people who can fly and punch entire buildings into rubble and people who can't?
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#7
I think the gameplay details aren't a big deal as far as getting one going goes, those can always be worked out one way or another (putting aside for the moment whether it's done well). And we know with Jump Force being the latest in a long line of Jump titles, there's plenty of licensing possibilities there.

I'd offer a couple of factors:

-No one at Bandai Namco, who could definitely do a Jump SRW if they really wanted to, has decided it's a good idea and been able to go forward with such a thing. Or at least, the right people haven't agreed to it. (Although there were people who DID get a Video Game SRW going a few times...)

-No one at any other company who could possibly pull that off with another cache of franchises has wanted to or been able to get it going either.

-With Heroes Phantasia and Super Heroine Chronicle, they weren't able to make much of an impact and I don't doubt spooked further attempts. I'd agree the series list probably had to do with that, as they had some good stuff, but plenty of glaring omissions. Timing is a factor with this too, since I feel like Heroes Phantasia was during a time when interest in action anime in general was kind of emerging from a poor couple of years (it would've benefited from having something like Tiger & Bunny in it, but they likely were in the middle of making it when that was airing). Of course, these were both Bandai Namco joints, weren't they? So it seems like they WERE trying to repeat the SRW factor, but the concept they came up with, timing, and licenses they used or had access to (for one reason or another) for that concept didn't excite enough people.

So to reiterate that first part: I don't doubt maybe someone over there HAS said "Let's do Jump SRW" and the higher ups said "lol no" - not necessarily because they don't have access to those licenses, but because they don't think it's a good use of them. I'm not surprised a rich company with strong licenses like Bandai Namco would try to make a "world class fighting game" type deal over a tactical game, while the mid-to-low end companies who are left MIGHT have thought about it a few years ago, but perhaps can't really risk something like it in this day and age. Speaking of multiple years of trying, I don't doubt SRW wouldn't have popped up as it is now without having already existed with a player base as long as it has.

All this said, I would not be super shocked if we do see someone try sooner or later - maybe even a non-Japanese dev doing Comic Book Wars or something. Or Bandai Namco giving it another go, maybe with better licenses this time - there have been more big, successful action anime in just the last couple of years, and they seem pleased with how SRW V sold so well in Asia.

EDIT: "I bet I can make a concise nerd speculation post that isn't too long and doesn't get edited several times tonight!" ._.
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#8
What I need is actually a new super tokusatsu taisen.
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#9
-Cheaper
-Most shounen are about fighting (not all but most of them)
-Easier Access
-People like to be competitive with their favorite anime
-Fan service, seeing who is really the strongest etc.
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#10
(01-21-2019, 10:23 AM)Andy Chan Wrote: What I need is actually a new super tokusatsu taisen.

Unfortunately, I think the first bombing as hard as it did precludes that, which is really a shame because the concept would be great if they made a good game around it.
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