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Pilot Skill
#51
Knight Superior Dragon
 [Image: g6CUIAMm.jpg]
 
Pilot Part Bonus (arena) - Knight Superior Dragon (Fighter)
1. Gain additional 5000 HP.
 
Pilot Skills
Rank 1
1. HP up
Gain additional 70000 HP (at Lv. 20)
 
Rank 2
1. Hit-rate up
150% hit-rate up (at Lv. 20)
2. Core Generate
Produce 2 bonus cores of the unit's class each turn. (at Lv. 2)
3. Evasion up
150% evasion up (at Lv. 20)
 
Rank 3
1. Infight
80% Attack up, increase action gauge speed by 800. (at Lv. 20)
2. Hasteful Comeback
Activated if HP is 1/2 or less, gain additional 4500 action gauge speed. (at Lv. 10)
 
Rank 4
1. Marksman
150% hit-rate up, increase action gauge speed by 1500, 30% attack up. (at Lv. 20)
2. Ignore Counter-attack from Finisher
When finisher is used, foes with counter-attack skill cannot retaliate. (at Lv. 2)
3. Speedster
150% evasion up, increase action gauge speed by 1500. 30% attack up. (at Lv. 20)
 
Rank 5
1. Ignore Mitigation from Finisher
If finisher is used, can ignore 50% defense mitigation abilities from foes. (at Lv. 10)
2. God of Saddrac World (Unique Skill)
Said unit and adjacent allies gain 60% bonus in critical, hit-rate and evasion. Gain 100% blockrate bonus. Gain 30% damage reduction and be immune to action gauge reduction. (at Lv. 2)
3. Guard
Gain 50% damage reduction. (at Lv. 20)
 
=============================================================================
 
Versal Knight Gundam GP01
 [Image: qkaQ6Whm.jpg]
 
Pilot Part Bonus (arena) - Holy Machine Soldier Gunrex (Defender)
1. Gain additional 10000 HP.
 
Pilot Skills
Rank 1
1. HP up
Gain additional 70000 HP (at Lv. 20)
 
Rank 2
1. Hit-rate up
150% hit-rate up (at Lv. 20)
2. Counter-attack
Gain 100% chance of attacking back at an enemy unit. (at Lv. 10)
3. Infight
80% Attack up, increase action gauge speed by 800. (at Lv. 20)
 
Rank 3
1. Support Attack
Gain 100% chance to trigger and perform a support attack against a unit attacked by allies adjacent (at Lv. 10)
2. Battering
For every attack landed, gain 20% bonus in attack and critical damage for 10 times.
 
Rank 4
1. Ignore Mitigation from Normal Attacks
Normal attacks can ignore 50% defense mitigation abilities from foes. (at Lv. 10)
2. Endurance Tactics
Gain additional 70000 HP, gain 100% penalty in evasion and 500 action gauge reduction. (at Lv. 2)
3. 3 Strike Attack
Gain 80% chance to trigger attack again skill (2x) (at Lv. 2)
 
Rank 5
1. Ignore Mitigation from Finisher
If finisher is used, can ignore 50% defense mitigation abilities from foes. (at Lv. 10)
2. Guard
Gain 50% damage reduction. (at Lv. 20)
3. Attacker
Gain 100% bonus in attack and critical damage. Increase action gauge speed by 500. (at Lv. 20)
 
=============================================================================
 
Gundam Daishogun IV
 [Image: lqiSXZzm.jpg]
 
Pilot Part Bonus (arena) - Gundam Daishogun IV (Attacker)
1. Gain additional 10000 HP.
 
Pilot Skills
Rank 1
1. HP up
Gain additional 70000 HP (at Lv. 20)
 
Rank 2
1. Infight
80% Attack up, increase action gauge speed by 800. (at Lv. 20)
2. Hit-rate up
150% hit-rate up (at Lv. 20)
3. Armor up
Gain additional 55000 armor (at Lv. 20)
 
Rank 3
1. Battering
For every attack landed, gain 20% bonus in attack and critical damage for 10 times.
2. Attacker
Gain 100% bonus in attack and critical damage. Increase action gauge speed by 500. (at Lv. 20)
3. Endurance Tactics
Gain additional 70000 HP, gain 100% penalty in evasion and 500 action gauge reduction. (at Lv. 2)
 
Rank 4
1. Ignore Mitigation from Normal Attacks
Normal attacks can ignore 50% defense mitigation abilities from foes. (at Lv. 10) penalty. (at Lv. 2)
2. Guard
Gain 50% damage reduction. (at Lv. 20)
 
Rank 5
1. Ignore Mitigation from Finisher
If finisher is used, can ignore 50% defense mitigation abilities from foes. (at Lv. 10)
 
=============================================================================
 
Heavy Weapon Command Gundam
 [Image: qgQhMtnm.jpg]
 
Pilot Part Bonus (arena) - Heavy Weapon Command Gundam (Shooter)
1. Gain additional 10000 HP.
 
Pilot Skills
Rank 1
1. Hit-rate up
150% hit-rate up (at Lv. 20)
 
Rank 2
1. Core Generate
Produce 2 bonus cores of the unit's class each turn. (at Lv. 2)
2. Gunfight
80% Attack up, 150% hit-rate up. (at Lv. 20)
3. HP up
Gain additional 70000 HP (at Lv. 20)
 
Rank 3
1. Ignore After-image from Finisher
If finisher is used, can ignore after-image abilities from foes. (at Lv. 2)
2. Core Finisher
Finisher gains 100% chance to acquire a rainbow core. (at Lv. 10)
3. Potential
If HP is 1/3 or below, gain 150% bonus in attack, hit-rate and evasion. Gain 500% bonus in armor. (at Lv. 10)
 
Rank 4
1. Guard
Gain 50% damage reduction. (at Lv. 20)
2. Marksman
150% hit-rate up, increase action gauge speed by 1500, 30% attack up. (at Lv. 20)
 
Rank 5
1. Attacker
Gain 100% bonus in attack and critical damage. Increase action gauge speed by 500. (at Lv. 20)
 
=============================================================================
 
Musha Gundam
 [Image: w2VqYrNm.jpg]
 
Pilot Part Bonus (arena) - Musha Gundam (Attacker)
1. Gain additional 10000 HP.
 
Pilot Part Bonus (arena) - Musha Gundam (Attacker)
1. Gain additional 10000 HP.
 
Pilot Skills
Rank 1
1. HP up
Gain additional 70000 HP (at Lv. 20)
 
Rank 2
1. Finisher up
Finisher gains 50% additional damage bonus. (at Lv. 10)
2. Armor up
Gain additional 55000 armor (at Lv. 20)
 
Rank 3
1. Heat Up
Gain 20% bonus in attack and increase action gauge speed by 200 for each turn up to 10 times. (at Lv. 2)
2. Battering
For every attack landed, gain 20% bonus in attack and critical damage for 10 times.
 
Rank 4
1. Endurance Tactics
Gain additional 70000 HP, gain 100% penalty in evasion and 500 action gauge reduction. (at Lv. 2)
2. Ignore Armor from Normal Attacks
Normal attacks can ignore enemy armor. (at Lv. 2)
 
Rank 5
1. Protection
Gain 40% damage reduction. (at Lv. 20)
2. Precision Tactics
Gain 120% bonus in critical damage. Gain 200% bonus in hit-rate. Gain 50% penalty in evasion. Gain 500 action gauge speed penalty. (at Lv. 2)
3. Ignore Armor from Finisher
Finisher can ignore enemy armor. (at Lv. 2)
[Image: bjIu2Uk.jpg]
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