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Kinda disappointed with SRWOG:TMD
#1
Spoilers, of course.

So I've finally finished the game yesterday. I've always hated when a boss casted Iron Wall. That means I have to wait one whole turn before I can maul on it again, and this new seishin "Conviction" is just like that too. Feels cheap, and then there's that 20x20 radial radius MAPW with Seishin lock. :/

Now that I've finished the game, I was looking forward to new game+ where I can mess around building the Huckebine/Geshpenst with attached weapons, and get disappointed because there's no "Special Mode" where we get to use all the weapons and all the OP parts. It's still Normal, Beginner, and EX Hard (which I won't try since it's BS).

Is there no such mode? Sad

Also New game+ only gave me 6 million. Did I really only managed to amass 12 million credits in the entire game? Feels off somehow.


But I actually liked it's only 47 stages because the difficulty is kinda unfairly hard and the game is kinda dragging (which is why I left the game unfinished at stage 45 two years ago).
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#2
I do think the game's bosses are quite harder than the bosses from OGs 2 on the PS3. Although OGs 2's stages seemed harder than the ones from this game.

I had a lot of fun with this game overall. Liked J's cast and their focus. I was a bit sad that Touya's Laftkranz is not in the game (maybe in the next game) but the Granteed Dracodeus more than made up for it because its one of my favorite SRW original units, especially being a Super unit (I usually prefer Real Robots). Updated designs for the J characters was nice too and the tracks remixes were great compared to the GBA version.
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#3
The overall J focus is fresh, and I didn't expect Great Battle Boss to show up as the final boss.

Lots of the SR point in this game are actually hard to achieve and requires pre-knowledge of the map events to achieve. I skipped like 10+ SR points since they're annoying to get like the one with fleeing units in the other end of the map and we're supposed to intercept them. That requires very fast units.

In the end, I didn't bother anymore with SR points and just play defensively.

I was planning to replay the game, but somehow lost the will to do it since no "Special mode" weapons to mess around with.
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#4
Wait a sec... Special mode IS in the game. I remember using weapons on various units in my 2nd new game plus mode. You have to beat the game twice for it. Usually special mode is unlocked after beating a SRW game twice starting with Z1.
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#5
Really? Hmm.... that does gives me an incentive to play again.
Does Beginner Mode counts as "2nd playthrough" ?
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#6
If anything transfers over, it should count. I sticked with normal mode all the time which then becomes hard mode because of the SR points.
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#7
(06-26-2018, 09:56 AM)Andy Chan Wrote: Spoilers, of course.

So I've finally finished the game yesterday. I've always hated when a boss casted Iron Wall. That means I have to wait one whole turn before I can maul on it again, and this new seishin "Conviction" is just like that too. Feels cheap, and then there's that 20x20 radial radius MAPW with Seishin lock. :/

Now that I've finished the game, I was looking forward to new game+ where I can mess around building the Huckebine/Geshpenst with attached weapons, and get disappointed because there's no "Special Mode" where we get to use all the weapons and all the OP parts. It's still Normal, Beginner, and EX Hard (which I won't try since it's BS).

Is there no such mode? Sad

Also New game+ only gave me 6 million. Did I really only managed to amass 12 million credits in the entire game? Feels off somehow.


But I actually liked it's only 47 stages because the difficulty is kinda unfairly hard and the game is kinda dragging (which is why I left the game unfinished at stage 45  two years ago).

There IS a special mode. For all OG games in order to unlock it you must clear EX Hard mode first (No ability to upgrade units, weapons, etc). Then after clearing EX Hard special mode unlocks that lets you upgrade units and weapons up to 150%, and automatically gives you 1 of all parts in the game.

For the platinum, I had to go through it 3 times, since one trophy requires you beating the game 3 times total, and 2 others are unique to clearing it on EX Hard mode and another on Special mode.

What I did was

1-Normal Mode: Go through all one side of the story chart, getting all SR points.

2-Ex Hard mode: Nep that shit, I just beat the stages and got it over with asap, the SR points are hard enough in OG on normal let along Ex Hard with no upgrades.

3-Special Mode: Did the opposite routes I didn't take in my first run, getting the rest of the SR points. (Unlike Z/V/X OG requires ALL sr points from ALL stages. But the stupid thing is there's no way to keep track on the scenario chart if you missed one or not)

As to the difficulty, you are correct. a LOT of the missions, especially the SR points are pretty stupid in that you MUST have prior knowledge of how to get them via where the enemy will spawn at, what the enemy will do, keeping AI grunts alive, etc. THe last one is one of the hardest. Many time sI had to reset the entire stage, and re prep accordingly on take care of them. Luckily with Special Mode, you can just upgrade the hell out of everything past their limits and get them much easier.

it doesn't help that many of the missions themselves are just terribly designed, specifically the urban metropolitan ares that take place at night, where you can't even see your units or the topography because of the buildings all blending into each other.

As to bosses, the ones in OG3, DP and OG4 are much easier then OG1 and 2. Back then everything had 2-300,000 HP, with HP regen large, barriers, Bunshin, etc all merged on 1 unit. (Fuck you Soul Gain, Zwerzergain!). And then there was Dark Brain in OG Gaiden. With form 1 of almost 400k HP, followed by a second form of almost 600k HP. The hard part wasn't beating him as much as it was not passing out from boredom as you stalled for 100 turns waiting for all your SP to regen. (Because Phorka literally had a 100% evasion rate at all times and DB always went after him)
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#8
Nice read, Nep. I did some digging after reading your "Need to finish EX-Hard" (since it really discouraged me). Going by the http://wikiwiki.jp/moonduelras/
and google translate:

Quote:Regardless of the degree of difficulty, it appears when you clear the second lap
There is no need to clear EX - Hard mode.
Maximum remodeling upper limit of fuselage / weapon is 15 steps.

Full remodel bonus can be acquired by remodeling up to 10 stages.

Start with a repair device and replenishment device, a replacement weapon other than free electron cannon and reinforced parts possessing one each type.

That's enough to give me incentive to do the second lap. Big Grin
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#9
Loaded up my copy of MD, you do NOT need to beat EX-hard mode for Special mode, I'm on my 3rd playthrough, I have all the weapons and 15 upgrade slots. You only need to beat the game twice regardless of whatever mode. Beat the game on regular hard mode twice and I had the option for Special mode. It was the same case for Z1 and has been the norm after it.

One reason I kind of liked playing the game each new time... choosing from the 3 busker mode waifus (in case of 2 of them, BUST-er mode lol). Katia is still my favorite. I actually disliked Calvina more in this version for most of the game.

I also wished they fixed Al-van's Laftkranze by mirroring his unit correctly as a playable unit... it was bad enough for a good portion of Z3 when the Sazabi was playable it wasn't aligned properly unit near the end of the game.
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#10
(06-26-2018, 12:45 PM)yazi Wrote: I also wished they fixed Al-van's Laftkranze by mirroring his unit correctly as a playable unit... it was bad enough for a good portion of Z3 when the Sazabi was playable it wasn't aligned properly unit near the end of the game.

>OG
>putting in more effort than mirroring units

Hilarious.

The Z series, for all its many faults, did change things for ally side units. It only mirrored temporary joins, including Sazabi a few times in Z3-1, but it had a properly redone version (hell, it had a non-mirrored version of a unit usable in like five stages in Z3-2!). OG does not do that.

Galinigant is very noticeably mirrored. Endlich Geist is bloody asymmetrical and is just mirrored. Cerbelion and Cylion are mirrored, despite the latter having visible text in a cutin that got mirrored. Liege Geios was mirrored. I’m fairly certain Fabularis still has mirrored animations, and Fatum probably did as well.

Next game will come and if Al Van is even playable they will not have changed his animations at all. Don’t expect them too.
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