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Super Robot Wars X-Omega revival thread
I also can't log back in on my PC emulator thingy after I transferred to my new phone. So yeah, only one login per account per device allowed.

Good luck transferring it, notMngalahad !
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Ahhhhhh so that too. Well, theres a second computer in my house and I assume I wont need to... help my friend transfer his account that often so no problem. Thanks for this answer too :)
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So we’re getting 2 omega units and another omega ship...dang
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Dumping. Feel free for corrections.

Voltes V Ω (Fighter)
Fusion of Bozan and Earth Technology
Normal: Attack up, armor up (L).
Arena/VS: Gain 50% bonus in attack and critical damage. Gain 250% hit-rate bonus. Gain 100% blockrate bonus. Gain 40% defense up. Increase action gauge speed by 1200. Start with additional 30000 HP.
 
Love for Mother
Normal: Gain bonus in attack (L) during boss wave.
Arena/VS: When HP is 1/5 or more, can withstand 3 fatal damage against remaining HP 25%.
 
Thoughts for peace inherited from father
Normal: Allies gain bonus in attack and critical (L).
Arena/VS: Said unit and an ally behind will gain 50% hit-rate bonus and increase action gauge speed by 500.
 
Bird Mecha
Normal: Attacks gain barrier pierce. AFter barrier pierce, gain bonus in attack (L).
Arena/VS: Gain 100% bonus status resistance. Be immune to action gauge reduction. Gain 50% damage reduction.
 
EX Ability (arena)
Core Generate (Finisher) Lv. 5
If finisher is used, gain 100% chance to acquire a rainbow core.
 
Energy Gain Lv.2
At beginning of turn, recover 50% HP and gain 2 rainbow cores.
 
Hit-rate Boost Lv.5
Gain 60% hit-rate bonus.
 
 
Gundam F-91 Ω (Blaster)
New Type Guidepost
Normal: Chance to trigger after-image (M)
Arena/VS: Gain 100% chance to evade enemy attacks.
 
Micro Honeycomb technology
Normal: If HP is 2/3 or more, gain bonus in attack, evasion (L), movement speed and attack speed (L).
Arena/VS: If HP is full, gain 100% bonus in hit-rate, evasion and status resistance. Increase action gauge speed by 1000.
 
High-performance Small Mobile Suit
Normal: Normal attacks gain chance to apply stun (M), slow (S) and apply knock-back.
Arena/VS: Gain 150% bonus in hit-rate and evasion. Increase action gauge speed by 1500. Start with additional 20000 HP.
 
Built by Mother
Normal: Triggered if after-image is activated. Reflect damage to foes and gain chance to apply stun (M).
Arena/VS: If finisher deals a critical, ignore 30% defense mitigation, pierce barriers and 30% chance to gain a rainbow core.
 
EX Ability (arena)
Enhanced Toughness Lv.1
When HP is 1/5 or more, can withstand 2 fatal damage against remaining HP 20%.
 
Core Generate Lv. 2
Begin with 2 rainbow cores at start of turn.
 
Evasion Boost
Per successful dodges, gain 30% bonus in hit-rate and evasion. Increase action gauge speed by 300.
 
 
Grungust Kai (Fighter)
Normal: Attack up, hit-rate up (L).
Arena/VS: gain 50% bonus in attack and critical damage. Gain 200% bonus in hit-rate and armor. Increase action gauge speed by 1500. Start with additional 30000 HP.
 
Super Warrior
Normal: Gain bonus in armor and critical for every foe shotdown.
Arena/VS: If HP is 1/3 or below, gain 50% bonus in critical and critical damage. Gain 100% bonus in hit-rate and armor. Increase action gauge speed by 1500.
 
VG Alloy (Grungust)
Normal: Attack up.
Arena/VS: When HP is 1/5 or more, can withstand 2 fatal damage against remaining HP 20%.
 
Blink of Calamity's Star
Normal: Attacks can ignore armor for a brief period of time.
Arena/VS: If finisher deals a critical, ignore armor by 100% and 50% defense mitigation.
 
EX Ability (arena)
Core Generate Lv. 2
Begin with 2 rainbow cores at start of turn.
 
Immovable Lv.3
Immune to status effects and action gauge reduction.
 
 
SRX (Defender)
Nendou Field Lv.2
Normal: Damage reduction against all attributes (L).
Arena/VS: Barrier to ignore damage of all attributes up to 15000.
 
T-LINK System
Normal:  Gain bonus in hit-rate, evasion and critical (L).
Arena/VS: Gain 100% critical damage bonus. Gain 300% hit-rate bonus. Increase action gauge speed by 1000. Start with additional 40000 HP.
 
Nendou Bakusai
Normal: Critical attacks gain barrier pierce and ignore guard. After barrier pierce, gain bonus in attack (L).
Arena/VS: Gain 100% bonus in blockrate and status resistance. 40% defense up. Be immune to action gauge reduction. Gain 70% damage cut
 
Only One Crash
Normal: Gain bonus in attack corresponding to max HP.
Arena/VS: If HP is 1/2 or below, gain 250% bonus in critical damage and hit-rate. Increase action gauge speed by 2000.
 
EX Ability (arena)
Mind Charge Lv.2
Reduce spirit command skill cooldown by 2 turns.
 
Mind Boost All Lv.1
Spirit Command skill of all allies gain 1 additional charge.
 
Enhanced Toughness Lv.2
When HP is 1/5 or more, can withstand 3 fatal damage against remaining HP 20%.
 
 
R-GUN Powered (Shooter)
Nendou Field
Normal: Damage reduction against all attributes (L).
Arena/VS: Barrier to ignore damage of all attributes up to 8000.
 
Crow Agent
Normal: If HP is 1/2 or more, gain bonus in hit-rate, evasion and critical (L).
Arena/VS: If HP is full, gain 100% hit-rate bonus. Increase action gauge speed by 800.
 
EOT Supplier
Normal: Start with 1 shooter core at beginning of battle.
Arena/VS: If finisher deals a critical, ignore armor by 100%, 30% defense mitigation and gain a rainbow core.
 
Dead End Shoot
Normal: Gain bonus damage (L) against battleships.
Arena/VS: Gain 80% critical damage bonus, gain 100% bonus in hit-rate and evasion. Increase action gauge speed by 1200.
 
EX Ability (arena)
Core Generation (Battle) Lv.2
Start with 2 shooter cores at beginning of battle.
[Image: bjIu2Uk.jpg]
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btw, is it totally safe to allow virtualization on a pc when using the memu emulator?
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Would anyone be terribly cheesed if I switched to the SRX at level 70 as my ally for this event over my usual level 80 Defender Laevatein?
X-O Friend ID:  186471287
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Got the Hiryuu Kai! Yeay.
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Same. Now I can chill for this event and go back to Granblue grinding.
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