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New SRW (?) to be revealed in December
#21
SRW games, like a lot of other franchises have been in decline in sales after the PS2 days. These are niche games. How would a Switch game suddenly change that? Yes some companies are making games for the Switch, but Nintendo hasn't had the best track record for 3rd party games. Usually only 1st party exclusives made by Nintendo themselves have been the best sellers for the Switch.

There are also digital sales to account for, which is a bigger factor for games sales these days, especially on PS4. SRW V did pretty well IIRC. I think it might've sold over 200k which is considered a success these days, if you combined both PS4/Vita versions along with digital sales and the asian english version.
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#22
I don't think there's any guarantee the Switch will single-handedly change that - and I'm not sure anyone's really expecting the PS2 days to come back, even if things do improve. But given the kind of sales excitement the Switch has been generating, it's not hard to imagine devs throwing their eggs in that basket in the hopes that things could be better there. And since there's the extra element of how SRW games have been being ported to portable and console at the same time, it's not hard to see the appeal in backing the game console that does both at once.

I suppose to put it another way, if sales have been somewhere in the region of good to ho-hum on a console that has sold well, why not try things out on a console that's so far (as I understand it) selling even better?
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#23
(11-25-2017, 05:01 PM)thebigb Wrote: I liked Neo.

Almost everyone played it did.

And i forgot what i was going to write..... Huh
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#24
Maybe a port of Shin SRW for Switch? XD
Or maybe a remake.

If it's anything for Switch, though, I'm gonna ignore it. Not planning to buy Switch anyway.
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#25
(11-26-2017, 04:54 AM)Kicksville Wrote: I don't think there's any guarantee the Switch will single-handedly change that - and I'm not sure anyone's really expecting the PS2 days to come back, even if things do improve. But given the kind of sales excitement the Switch has been generating, it's not hard to imagine devs throwing their eggs in that basket in the hopes that things could be better there. And since there's the extra element of how SRW games have been being ported to portable and console at the same time, it's not hard to see the appeal in backing the game console that does both at once.

I suppose to put it another way, if sales have been somewhere in the region of good to ho-hum on a console that has sold well, why not try things out on a console that's so far (as I understand it) selling even better?

Switch sales are nowhere near the ps4's sales numbers. It doesn't help Nintendo fails every time at simple supply and demand .
[Image: Autumn-Four.png]
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#26
Actually the thing is seeling like water on the desert on Japan Nep

Quote: Hardware Sales (followed by last week’s sales)

Switch – 79,958 (64,387)
PlayStation 4 – 20,021 (21,830)
New 2DS LL – 10,323 (11,116)
New 3DS LL – 7,296 (7,914)
PlayStation 4 Pro – 6,037 (6,993)
PlayStation Vita – 3,210 (3,576)
2DS – 1,484 (1,539)
Xbox One X – 1,344 (New)
New 3DS – 266 (287)
Xbox One – 121 (114)
PlayStation 3 – 41 (56)
Wii U – 36 (38)

so what series you people want to see?

i want Iczer on a console and Code Geass Akito!
Its never too late to start loving again


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#27
Switch sales do not necessarily mean big numbers for SRW games, its a niche series. Nintendo is doing well right now with the Switch because of mainly their 1st party games/exclusives, 3rd party games don't really matter in terms of Switch consoles owned. Even 3DS SRW games haven't done that great in the past couple of years either despite how popular the 3DS was. And one of the main reasons for putting SRW on 3DS was because it was easy to develop for and not much resources needed in the graphics department.

While Nintendo is doing ok now with getting 3rd party developers on board, they still have to re-build those bridges they burned after the launch of the Wii and failures of the Wii U. We'll have to see how well that works out.
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#28
My dream recommendation is the same thing I think I seem to bring up in every "What's next for SRW" thread for the past few years: A new OG game they can sell easily internationally. They've had the poor fortunate to miss that window, like, five times, so this sure seems like it might be a good opportunity for a spin off.
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#29
By internationally are you talking about a official localized edition or a Asian english version? Cause OG MD did that last year. And SRW V did the same too. Asian english version is a easy way to bypass a full localization and avoid extra licensing costs since the most it does is a have a english translation, albeit a bit messy sometimes but getting better. The only major problem with a Asian english version is purchasing stuff from Singapore PSN for paid DLC.

A fully localized version of SRW especially OG games is not a good idea, these are very niche games especially outside Japan. Most people dedicated to these games are willing to import it as we've done so many times in the past, hell, Asian english version provides even more of a incentive as a one size fits all for importers/fans of the series rather than having to bring them out to US/EU/AU region which is more work and more money consuming.
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#30
Those are nice, and I'm glad they've been putting in the extra effort to do those. But, for countries outside of Asia, it is definitely not quite the same as a publisher picking up a title and doing a marketing push, and being able to easily buy it at a store or download it from a console with minimal effort. It's still basically an import title, acquisition-wise, for those of here in the US and elsewhere.

Those full localizations mean higher sales potential, basically. Whether that would work out for them and be worth the effort is an open question, of course, but...it'd be nice!
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