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New SRW (?) to be revealed in December
Same platform again as SRW V. No switch version at all, no surprises there, I'm still surprised they are still doing a Vita version, but the Vita is still alive in Japan and it'll sell decently. Can't say the same for international sales for the english version for the Vita...
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(12-11-2017, 09:20 PM)yazi Wrote: Same platform again as SRW V. No switch version at all, no surprises there, I'm still surprised they are still doing a Vita version, but the Vita is still alive in Japan and it'll sell decently. Can't say the same for international sales for the english version for the Vita...

Vita sales are on par and sometimes better then the Co sole sales. Jp players like games on the go.
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I know that SRW Z3 parts 1 and 2 the PS3 and Vita sales were close but I don't know much about SRW V's sales between PS4 and Vita outside of its debut sales (Media create) that the PS4 version sold 17,000 more than the Vita version and I think digital sales likely increased that gap even more. I don't trust VgChartz for any sales numbers as I've heard they are very unreliable and full of crap too.
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You can check the sales numbers on Famitsu its not really a secret, the PS4 and PSVita versions sold almost the same thing as i recall with the Ps4 having a lead but together they didn't even break 300k
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200k combined for both PS4/Vita is actually a solid number for games these days in Japan, especially as niche as SRW. Its about the same sales as SRW Z3 Tengoku-hen. I'm guessing it might be a bit more for PS4 sales if we include digital which the PS4 is leading on for digital console sales. But I'm not sure if the Fametsu sales for SRW V is only the JP version or includes the Asian English version.

OG 2nd sold about 257K which is pretty good. But I doubt we'll ever see Z2 sales like over 300K again... those days are long gone.
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It depends on the game. If it's a small game from smaller devs like Neptune, Kiseki, Etc series, 50k+ is considered successful. But for expensive games like SRWs, 300k sales is probably what they'd need at a minimum. It's partly why in most recent games the only 2 good animators are Arios-kun and Nu-san.
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HD costs/upgrading/refining the graphics and licensing are the main expenses of these traditional SRW games especially with the next game looking more polished albeit reusing assets to keep costs down. OG games have more budget to work with because no licensing required. But these games are becoming more niche too, with the mecha video games becoming more niche be it turned based or a action Gundam game than the ones from a couple of years ago...
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That's pretty interesting. Do you know if any concrete numberes were ever disclosed regarding the licensing costs and all that, Yazi? I'm just curious to see what kind of money are we talking about.
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There is no way I have any numbers unless I"m part of the industry, its kind of common sense for these expenses as development. Especially when anime characters and music are involved.
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