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Super Robot Wars BX Blogness
#51
First part of this map is pretty easy the enemies are pretty weak and their status are very low so don't waste much EN, also make sure to hit them from safe distance the beam saber of all the Gundam series grunts do a lot of damage on this game

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after you destroy them Monika gives her report that all the area is clean, them some weird guys appears from the south they call their dark powers and bla bla bla, and summons their lego robots to beat us, so now we play lego with them

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There's no heart without you
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#52
It looks odd seeing those units overlap each other per tile. Why would they increase the workload by doing that? Odd graphic direction but I'm excited to try out the 3DS entries one day.
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#53
(06-04-2018, 02:49 AM)Constraint Wrote: It looks odd seeing those units overlap each other per tile. Why would they increase the workload by doing that? Odd graphic direction but I'm excited to try out the 3DS entries one day.

That’s how the squad system shows things, though IIRC you can make it only show the active unit. Don’t do that though, that’s just asking for an SD Gundam squad to fuck with you.
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#54
Talking about UX\BX, i still dont know, can someone explain what is the point of bonuses you get for upgrading motherships ? Do they just apply to motherships all the time ?
And, on akurasu there is a list of skill parts, the last 20 or so...where are they ? Like SP regen one ? Do you get them for gathering those nameless points in BX ? But UX didnt have that system and i missed 20 last parts there as well...

> BX its one of the worst SRW games ever made by the hands of man

I strongly disagree. UX is certainly one of the worst, or rather, one the blandest, on the level of R or Z1. BX to UX is about the same amount of improvement as L is to W. BX is miles ahead of its predecessor. Animations are not on the Z2 level, but somewhere in that area, color palette is better and not drab, cast is better (a veritable ARMY of identical ugly Fafners and even ugly-er Linebarrels ? Ugh. No thanks.) Although it is VERY weird to have an SRW game where about 2\3rds of the cast are snipers.

>BTW OO Raiser animations are completely awesome
Eh, they're okay-ish, if needlessly overdone. Some strange poses as well. What i mean by that is, how should i...in Z2 (best SRW 00 Raiser animations to-date, IMO) the normal attacks are efficient, he flies-by and cuts enemy in half. Efficient. Transam is the same. Flies-by, shoots, cuts, teleports, and he's off. In BX...we get some bloody acrobatic show for every attack. Enemies should not survive after getting cut that many times. But they do. Suspension of disbelief - cracked. It doesnt help that for some strange reason there is exactly ONE voice clip for every dynamic kill in the game. And the game has twin system. Meaning you always, always, have to hear that clip twice, every single time you watch the animations. Just...why ?

>i assume that its because BX its harder
Depends what is your definition of "harder". One of the few things i dislike in UX\BX is boss design. In other games you kill the boss - he\she\it recovers 10hp, postures, runs away. In OG series bosses run away before you can even kill them. Here...you kill the boss and he recovers all HP, making you feel like you wasted your time whittling him down. And EVERY BOSS DOES THIS. Annoying as hell. There is one particular boss near the end that you have to kill FIVE TIMES to finish him off for good ! All while he spams MAP at you.
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