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  Post your friend IDs here!
Posted by: Orochi Kusanagi - 06-20-2016, 01:46 PM - Forum: Super Robot Wars X-Ω - Replies (55)

Post them here.

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  Unit Review thread
Posted by: Orochi Kusanagi - 06-20-2016, 01:45 PM - Forum: Super Robot Wars X-Ω - Replies (368)

Post your unit reviews here. They will be linked in this first post for easy access.


SSR 00 Raiser (Shooter)
SSR Arios Gundam (Shooter)
SSR Dix-Neuf (Defender)
SSR Eva Unit 00 (Attacker) (Summer Rei)
SSR Freedom Gundam (Attacker)
SSR Gawain (Attacker) (Summer C.C.)
SSR Getter 1 (Attacker) (Taiki)
SSR Getter Dragon (Attacker)
SSR Guren Nishiki (Shooter) (Summer Kallen)
SSR Granteed (Defender)
SSR Heinhelm (Attacker) (Olive)
SSR Heinhelm (Shooter) (Catalina)
SSR ARX-8 Laevatein (Shooter)
SSR Lancelot Frontier (Attacker) Arena Info
SSR Mazinger Z JS (Defender)
SSR Nirvash Type TheEnd (Attacker)
SSR Seravee Gundam (Shooter)
SSR Tallgeese III (Shooter)
SSR Wing Zero Custom (Shooter)
SSR Yoko M Tank (Shooter)
SSR Zegapain (Shooter) (Summer Ryoko)
SSR Zeta Gundam (Shooter)

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  New subforum!
Posted by: Orochi Kusanagi - 06-20-2016, 01:44 PM - Forum: Super Robot Wars X-Ω - Replies (5)

Okay guys, we have a new subforum for the game. Here are the types of rules that we should be following:

-general question thread
-a unit review thread (with the master list in the main post)
-current event discussion
-friend id thread

Of course topics/general discussion threads could be made too, but the threads above will be the pinned threads.

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  NieR: Automata Gameplay Video
Posted by: Andy Chan - 06-16-2016, 10:53 AM - Forum: Game Channel - Replies (33)

Remember Drankegard? Remember NieR? Yoko Taro?

NieR: Automata is the sequel to NieR, but the game is now developed by Platinum Games.
Currently under development, the game is exclusive for PlayStation 4 and set in the same world as NieR.

Set an unknown time after the events of Nier, the story revolves around a war between the remnants of humanity and the machine army of invaders from another world. The initial invasion forced humanity to flee to the Moon.

The main protagonists are combat androids dubbed "YoRHa" sent by humanity to fight the invaders in a proxy war. While denied emotions and lacking true names, they have particular attitudes that distinguish them from their fellows.

The main protagonist is YoRHa No. 2 Model B, or "2B" for short, a female-model YoRHa android whose main traits are being calm and composed. Other main characters are "9S" (YoRHa No. 9 Model S), a reconnaissance android who displays more emotion than other YoRHa units; and "A2" (YoRHa Model A No. 2), an obsolete prototype android of 2B's line with a taciturn personality who often chooses to act alone.

Gameplay video!


The game looked lovely! I myself hadn't got the chance to actually play NieR, but looking at the gameplay video, I think I'll like it. Game will be released early 2017.

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  Bloodstained: Ritual of the Night
Posted by: Andy Chan - 06-16-2016, 10:19 AM - Forum: Game Channel - Replies (18)

I believe we lost this thread during our migration. And since Igarashi showed up at E3 and showcases the demo of this game, let's re-open the thread.

[Image: CEvard3WoAAFrTK.jpg]

Bloodstained: Ritual of the Night is a game made by Koji Igarashi, the man behind Castlevania series.
This game is funded via Kickstarter, and is the definite sequel spiritual successor to Castlevania Symphony of the Night that Konami won't give us.
https://www.kickstarter.com/projects/iga...-the-night

An exploration-focused, side-scrolling platformer featuring RPG and crafting elements.
Koji Igarashi the namesake of "Igavania"-style games, is leading the project, with Michiru Yamane composing the music and Inti Creates leading the development. The game will be developed for Steam (PC/Mac/Linux), GOG.com (PC/Mac/Linux), XBOX One, Playstation 4, Wii U, and PS Vita.


You are Miriam, an orphan scarred by an alchemist curse which slowly crystallizes your skin. You must battle your way through a demon-filled castle summoned by Gebel, your old friend whose body has become more crystal than flesh.

Main characters:

Miriam
[Image: LZQxG9X.png]

Quote:Picked up as an orphan by an Alchemist at a young age, she became a host for the dark Alchemists’ curse. Although the magi-crystals were fused with her body at a young age, for 10 years she lay sleeping while the curse matured to its full form. It was during this period that the demons arrived, meaning that she missed their appearance and awoke with a mild form of amnesia, not quite fully understanding what happened to her.

She is a woman of few words but strong of purpose. Her youth is deceiving, making her seem confrontational and quick to judge, though in reality she is constantly evaluating her next step. The pain she felt as an orphaned child fuels her compassionate desire to protect her loved ones and friends.

Gebel
[Image: LPslSH3.png]
Quote:Original host for the magi-crystal curse that summons demons to the planet. Gebel (JEE-bill) was the only one to survive its effects at such a high level. He destroyed the guild that created him, but in doing so realized he was no longer human and had no place on Earth. This in turn, lead him to summon the demon castle from hell to appear on the planet. It is said that his real purpose in summoning the castle was to give Miriam a place of her own, but as his Magi-crystal disease progressed, he soon forgot his own reasoning. The more he surrounded himself with hell-spawn, the quicker the magi-crystals engulfed his body. He continues to plot the downfall of man, and how to best convince (or use) Miriam to achieve his dark ambition.

Johannes
[Image: LyimNRO.png]
Quote:A member of the defunct Alchemist guild and Gebel’s best friend. Johannes (yo-HAH-nis) was the only Alchemist who dissented with the plan to call demons to the earth to cement Alchemy as the prevalent philosophy. His rejection of the other Alchemists’ scheme is what kept him from sharing their fate. He has a vague understanding that Miriam’s awakening and the demon castle’s appearance are no mere coincidence.

E3 Gameplay video:
Checkout around 53 minutes mark or just click the link below:
https://www.youtube.com/watch?feature=pl...2qI#t=3208

Will be released in March 2017.

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  Resident Evil 7 biohazard Announced
Posted by: Andy Chan - 06-14-2016, 10:23 AM - Forum: Game Channel - Replies (4)


Wow, it looked like a true horror game.
I think Capcom took ideas from PT.

It seems like a blend between Silent Hill and Fatal Frame. But I prefer it not to be first-person.

I'm wondering about that title, though.
Resident Evil 7: Biohazard
They gonna call it Biohazard 7: Resident Evil in Japan? ^^;

Edit: Confirmed! lol!
[Image: Ck4NXloVEAE7-Mo.jpg]
[Image: Ck4NXyAUoAAVe7D.jpg]


Demo: https://store.playstation.com/#!/en-us/g...0000DEMO01
PS Plus exclusive for PS4.

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  Kojima Productions's New Game: Death Stranding
Posted by: Andy Chan - 06-14-2016, 10:18 AM - Forum: Game Channel - Replies (8)


[Image: ZTTxuJ3.jpg]

Starring: Norman Reedus.
Seems that the cancellation of Konami's Silent Hills doesn't stop Reedus from joining forces with Kojima.
But I have no friggin' idea what this game is about.
And dammit Kojima, don't show me naked Reedus!

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  Berserk Musou
Posted by: ryoga316 - 06-13-2016, 10:29 AM - Forum: Game Channel - Replies (17)





And just when the Anime version of the Retribution Arc starts next month.....

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  Dengeki interview with Terada
Posted by: Guntank - 06-10-2016, 03:51 AM - Forum: Super Robot Wars - Replies (4)

Dengeki Playstation  vol. 616


 
 
 
 
 
Super Robot Taisen 25th anniversary interview with Terada Takanobu
 
 
 
 
 
 
 
 
 
Terada's favourite seishin is kiseki/miracle, his favourite part is mega booster, the robots he'd like to pilot in real life are &first Gundam, then an AT, then Combattler V&, and he's been playing Gundam Breaker 3 at lot lately, using only Katoki designs repainted in Titans colour schemes.
 
 
 
 
 
He says that while you might not be able to tell from the outside, a lot has changed on the inside for SRW in the past five years.
 
 
 
 
 
 
 
 
 
F and F Final were the biggest turning point for the series. F Final was supposed to really be the final SRW game, and they put all their effort into it, but it ended up doing so well that the series continued. After that was Alpha, where they restarted the story from scratch, which also became a turning point for the battle animations. 2001's A was pretty big too as it marked the start of their portable releases which continue up till now, so it could be considered one of the pillars of the series.
 
 
 
 
 
 
 
 
 
Outside of the games themselves another thing that stands out to him is the commercials, especially the one for OGs where they made him run through Akihabara. It wasn't his idea.
 
 
 
 
 
The reasoning behind the series choices for a game change from game to game. How they choose series has changed a lot from before, though, because since the series has been going for 25 years the age group of the user base has spread out as well, so now they have to go through several meetings when choosing series.
 
 
 
 
 
 
 
 
 
They used to first decide on what the story would be like, and then choose the series that would fit in. Now they choose the series first, and then look for ways to connect them (through similar settings).
 
 
 
 
 
 
 
 
 
The plot for Alpha was done before they even started development. This was Terada's idea. But because the series for the final game hadn't been decided on when they first came up with the plot, Alpha 3 ended up completely different from what they had planned.
 
 
 
 
 
 
 
 
 
They try to mix up the game systems (platoons or single units, etc.) with each release so that users can choose what they like. In series like OG though they try to stick to the same system.
 
 
 
 
 
The idea for OG came from Cybuster. They thought that having an original enemy would be the best way to wrap up the story, and had plans to make a separate Cybuster game from the beginning (Lord of Elemental). After that they started making original characters the protagonists from 4 and on, and they got the idea to make a game with only originals.
 
 
 
 
 
 
 
 
 
One thing they constantly try to achieve is pleasing fans of the series used in SRW.
 
 
 
 
 
 
 
 
 
JAM Project approached SRW before they were formed, telling Terada of how there was going to be a group made of numerous anison singers, and he felt that it had a similar concept to SRW. He hears that since JAM is popular overseas, a lot of foreigners first learn of SRW through JAM's music. When making the theme songs, they give JAM a summary of the story and keywords to use as lyrics.
 
 
 
 
 
 
 
 
 
At the end he mentions again that a lot, including the market, has changed around SRW in the past five years, and he's been constantly been thinking of what to do in the next five years. He looks forward to doing another interview for the 30th anniversary.

Translaiton by TE SpoilerGuy

 

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  Agents of Mayhem Revealed
Posted by: Andy Chan - 06-07-2016, 10:50 AM - Forum: Game Channel - Replies (3)

Looks like Volition finally revealed what they've been doing since Saints Row IV and Gat Out of Hell:


Agents of Mayhem

Quote:As the trailer hints at, you play a squad of three agents, and use their unique skills in tandem to beat back the bad guys; which isn’t to say you’re necessarily controlling the “good” ones. Though they’re definitely a lot nicer than the mustache-twirling megalomaniacs of L.E.G.I.O.N., the agents of M.A.Y.H.E.M. aren’t exactly heroes with a capital “H” either, which is part of their charm. Imagine letting the Suicide Squad loose in a futuristic version Seoul, Korea and you’ve got one foot in the ballpark.

So it's an exclusively single-player open-world action game featuring characters with cool guns, gadgets, and abilities to toy around with. There’s...a lot more to it than that though. What’s the connection, if any, to the Saints Row universe, what are you actually doing minute-to-minute, and what kind of characters can you play as? All will be answered in time.
http://uk.ign.com/articles/2016/06/06/e3...-ign-first

From Amazon
Quote: Pick your squad of 3 highly skilled and iconic characters from a roster of 12 uniquely designed MAYHEM agents, brimming with personality
Play as any of the 3 Super Agents you select to take into battle, and swap between them on the fly for greater gameplay depth
The technologically advanced capital of South Korea with its Open World cityscape is your playground to take down LEGION
Discover secret research centers concealed throughout Seoul, hidden enemy lairs beneath the glossy surface of the city, and nefarious plots to unravel
Inspired by an assortment of past and present pop culture revolving around super heroes, comics and Saturday morning cartoons

In a simultaneous global assault, LEGION has taken control of the nations of the world and the only force left to stop them is MAYHEM. Led by the mysterious and no-nonsense Persephone Brimstone, MAYHEM's elite Super Agents are called to the city of Seoul, South Korea. Led by LEGION Minister Doctor Babylon and his diabolical lieutenants, a nefarious plot is set in motion to build a world-altering device that will grant unrivaled power to the supervillain organization. In order to stop LEGION and take back the world, the Agents of Mayhem will traverse a sprawling urban battlefield from the ground to the rooftops and team up as a super-agent collective to stop LEGION at any cost. Success is far from guaranteed and collateral damage will be substantial, but it's all in a day's work for the Agents. The Agents of MAYHEM (Multinational Agency for Hunting Evil Masterminds) fuse together technology, weaponry and gadgets to create an all-out arsenal of futuristic warfare-and have absolutely no qualms about putting it all to use against their enemies. Featuring an original storyline, trademark over-the-top open-world gameplay, and the look-and-feel of a distinctive superhero cosmos, Agents of Mayhem is a true Volition game. This new IP is a part of the Saints Row universe, sharing certain story elements, symbolism, and design inspiration with the multi-million selling franchise. Building on the unique skill of the AAA studio to continuously surprise, endear, and engage players, Agents of Mayhem represents the culmination of over a decade of open world experience and creativity.

[Image: Screen_Shot_2016_06_06_at_10_03_15_AM.png]

It's the Saints logo!

Too bad Volition is not actually making Dead Rising x Saints Row. That would be awesome.
The trailer doesn't really show anything. What's the gameplay?
If it's anything like Saints Row, and we get to customize the costumes of the characters, I'm in!

Also, the game reeks of Overstrike (i.e. the game that turned into Fuse). High hopes.

- some screenshots -
[Image: 91arSglqXeL._SL1500_.jpg]

[Image: 917vJtE8WLL._SL1500_.jpg]

[Image: 91TgCCeO5%2BL._SL1500_.jpg]

[Image: 91S7SmcN6dL._SL1500_.jpg]

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