antibiotics online

antibiotics online
Welcome, Guest
You have to register before you can post on our site.



Search Forums

(Advanced Search)

Forum Statistics
» Members: 268
» Latest member: Tofuandegg
» Forum threads: 277
» Forum posts: 14,584

Full Statistics

Online Users
There are currently 23 online users.
» 1 Member(s) | 22 Guest(s)

Latest Threads
Sakura Taisen Collab Even...
Forum: Super Robot Wars X-Ω
Last Post: Mattman324
29 minutes ago
» Replies: 201
» Views: 4,754
PSN Sale Thread
Forum: Game Channel
Last Post: Andy Chan
6 hours ago
» Replies: 110
» Views: 9,214
About the sit...
Forum: Super Robot Wars
Last Post: Mattman324
Yesterday, 04:57 PM
» Replies: 6
» Views: 160
Gundam Thunderbolt Second...
Forum: Tokyo Jupiter
Last Post: Vincent
Yesterday, 04:19 PM
» Replies: 2
» Views: 125
Super Robot Taisen V
Forum: Super Robot Wars V
Last Post: Andy Chan
Yesterday, 02:30 PM
» Replies: 628
» Views: 32,497
Gundam: Twilight Axis
Forum: Tokyo Jupiter
Last Post: ryoga316
Yesterday, 01:50 PM
» Replies: 6
» Views: 68
SRW Future
Forum: Super Robot Wars
Last Post: Tiduas
Yesterday, 09:33 AM
» Replies: 2
» Views: 57
Post Your video Game Purc...
Forum: Briefing Room
Last Post: Sagadego
Yesterday, 09:12 AM
» Replies: 93
» Views: 48,219
What are you gonna follow...
Forum: Tokyo Jupiter
Last Post: Garou
Yesterday, 08:07 AM
» Replies: 1
» Views: 24
Mega Dimension Neptune Se...
Forum: Game Channel
Last Post: Top Nep
Yesterday, 07:09 AM
» Replies: 142
» Views: 6,603

  SRW Future
Posted by: Vincent - 03-23-2017, 02:12 PM - Forum: Super Robot Wars - Replies (2)

We discuss the sales and what wrong and whats right with the series and what need to be changed.

I'm not sure how accurate are these numbers but after one month SRWV only sold 126,486 copies so far.

Anyone have MD sales figure?

Print this item

  Gundam: Twilight Axis
Posted by: ryoga316 - 03-23-2017, 08:53 AM - Forum: Tokyo Jupiter - Replies (6)

From what I can tell, it's set around the time of Gundam Unicorn. The sole screenshot suggests it's anime, but I can't honestly tell.

List of characters and MS here:

If this is truly animated, it may be the very first Gundam anime to feature a female protagonist (Christina in 0080 doesn't count).

Print this item

  What are you gonna follow this Spring season?
Posted by: Vincent - 03-23-2017, 02:30 AM - Forum: Tokyo Jupiter - Replies (1)

Check out 2017 Spring Titles

Mine are:
BORUTO (Naruto beginning was good, this one have a lot of potential, i have no idea how this will work with no Manga to adapt but hopefully this means NO Fillers)
Shingeki no Kyojin 2

I will check out:
Warau Salesman
Sekai no Yami Zukan

Movies & OVA:
BLAME! Movie
Kidou Senshi Gundam Thunderbolt 2

Print this item

  Welcome to My F2p Conquest Guide.
Posted by: thebigb - 03-20-2017, 05:53 PM - Forum: Super Robot Wars X-Ω - Replies (7)

Welcome to my Conquest Guide.

[Image: ref_upload.jpg]

This is a Free to Play guide, into beating the Conquest.
Some units can be acquired without OMG* 
There will be No Taiki or Event units. 

What is Conquest Mode?

Conquest Mode is a Monthly Special Quests.
Each Mouth you're Progress is reset and so are the rewards.

Your goal is to aim to clear all 70 stages within the time period.

Differences to Normal Stages.
No Continue
- If you experienced annihilation or you're battleship has fallen. You can not continue
No helper 
- You Can Deploy up to 6 units, 6 of your own units.
The battle starts and you are given a set of Core's
- No Core drop from the enemy or any supply's from the battleship.

Recommend Units to invest into.
As you have just started Conquest Mode, you may not know which units you may need or invest into.
No matter how many SSRs units you have, invest into these 4.

[Image: xZ8LuDz.png]

R: Eva 01
- Heal you're Team
- Can tank more hits
- Provide a Defender Core
* If you get the SSR Defender Eva 01, use that.

R: HyoRyu
- Can Slow down enemy units with normal attacks
- Can Slow down enemy units with Special attacks

SR: EnRyu
- Blaster Unit can blow back
- Can use All Cores
- Has Supply for 1 Rainbow Core

SR: Eva-02
- Blaster Unit can blow back
- Can use All Cores
- Provide's 1 Rainbow Core

How to Get
R Units require these Tickets,[Image: EnRKCk5.png] you can buy them for chips or get them as mission rewards.
SR Blaster Units, require Blaster tickets, you can get them during Conquest Mode.


These level's I dubbed the Baby Level as they are really easy.

Team: Stage 1-14
[Image: HO8xzmd.png]

Shooters are the way to go, all units can be Obtained with a Ticket.[Image: EnRKCk5.png]
If you are having trouble at the baby stages just use an SSR.

Stage 10 Guide:
WAVE 1 -
There are lots of enemy units coming.

Pure Strength, will easy win the fight.
Remember to use typing to your advantage.

When HP is decreasing, use "Guts and or "Trust+" for some Good HP, or send you're unit to the Battleship.

When a large number of enemies accumulate on the screen, they are wiped out by extinction.

If you can learn the fundamental's of Rock, Paper, Scissors you will survive WAVE 1.

WAVE 2 + 3 - Use all you're Cores to Attack.

Wave 2 and 3 are easy if you can survive Wave 1.

[Image: srw-x_11_cs1w1_298x.jpg]

Print this item

  SRW OG Blog
Posted by: Raven - 03-20-2017, 01:04 PM - Forum: Super Robot Wars - Replies (1)

Hello everyone!

New user here -- I signed up a month ago but never got around to posting, so I suppose I'll start now since my current playthrough of OGG coincides with where I left my last blog (on another website). But first, a bit of history about myself...

I first got into SRW when Atlus translated OG1 and OG2 for GBA SP, and bought the games on a whim when I saw them at a local store. These unknown games had giant robots, which I love (I've always been a Gundam fan), and were SRPGs, which is my favourite genre of game! The combination was perfect, and I was immediately sucked into the games. I ended up playing through OG1 at least four or five times because I loved the carry-over system (something which I think adds a lot to the replay value of a game, if done properly), but I only completed OG2 twice because the carry-over system in that game didn't function like OG1 and was much worse as a result.

Because I played OG1 so much, I had actually begun writing a walkthrough for it. This proved to be way more work than I had expected, especially since I was very meticulous and diligent about recording every single detail, stat, and possibility, and I ended up abandoning it by the time I had finished OG1 for the fourth or fifth time mainly because I couldn't be bothered to continue playing the game just to finish the walkthrough and because I had discovered the existence of a remake of OG1 and OG2 on PS2.

I immediately began researching how to mod a PS2 so that I could eventually import game. I figured that since I already knew the story from the Atlus translation, I could just play the remakes for the enhanced graphics and extra stuff that was thrown in. After many years of procrastination, I finally borrowed my friend's PS2, successfully modded it, and imported SRW OGs and OGG.

The OG1 and OG2 remakes thoroughly impressed me and I played through each game twice before I decided to start writing a blog on GameFAQs when I first tackled Ex-Hard Mode on my third playthrough of OG1 and OG2. Throughout my OGs playthroughs, I had begun writing down unique and often overlooked tidbits which the walkthroughs on GameFAQs hadn't covered (such as optional boss retreat thresholds, boss drops, and other random information), and I wanted a place to share some of the information that I had gathered from multiple playthroughs with other fans of OGs without having to release a fully-fledged walkthrough (and I doubt that the amount of material I have would get accepted anyways). I also wanted a place where I could clarify character backstories / histories (Gilliam and Ingram in particular), as well as a place to ask various questions; however, because the SRW community on GameFAQs is nomadic by nature, my blogs got very little attention (not that this was my main intention at all). Some time before the release of Moon Dwellers, Vincent recommended that I come and post my blogs here instead, and after about a year I finally decided to register an account and post my blogs here.

Just a note about my blogs and playstyle: I'm not interested in speedruns, or low turn counts -- I play with future playthroughs in mind, and instead have a different personal challenge: my goal in every scenario is to destroy as many enemies as possible with a Twin unit and Luck / Bless. This isn't the most exciting thing to write about, as it gets easier with each successive NG+, so instead I mainly comment or ask questions about the story, mechs, characters, and changes between the games and like to theory-craft about the best pilot-mech combinations and Pilot Skill setups; that being said, since playing OGG I've begun keeping pilots in their canon  mechs as it fits the story better and you honestly don't lose much for leaving them in their default mechs (not that these games are hard enough to warrant actual min-maxing anyways). Besides, this challenge is only difficult in the scenarios with tight time limits, but I mainly do it to maximize the profits I reap so that I can be slightly more powerful in the following playthrough.

Here are the links to my OGs blogs, for anyone who's interested in doing some previous reading (WARNING: THERE ARE SPOILERS IN THESE LINKS -- READ AT YOUR OWN DISCRETION):

OG1 / 2 (Part 1):

OG1 / 2 (Part 2):

OG1 / 2 (Part 3):


I'll try to post once every few days, but I tend to get side-tracked or get busy with work so I might not be extremely consistent with posting. Thankfully the topics here don't archive, unlike GameFAQs, so I won't have to worry about making a new topic just for one or two posts...

Since my last post on my GameFAQs OGG blog I've completed my second playthrough on the Space Route. Currently, I am on my third playthrough of OGG at the route split and plan to go through the Earth Route. Following this final playthrough (with which I will finalize my personal mini-walkthrough), I plan on moving on to 2nd SRWOG. I don't really care to complete Ex-Hard or Special Mode on OGG just yet, and would rather move on to the newer generation of OG games.

I recently ordered and received Moon Dwellers from Play-Asia (which took four months to ship here...), played the introductory scenario with my friend, and I have to say that it got me extremely excited to play 2nd SRWOG (and eventually Moon Dwellers). I really like a lot of the changes that I'm seeing at a glance from Akurasu, such as making certain Pilot Skills unique instead of purchasable, the much more unique Ace Bonuses, the "item" system, and the overall balance changes (RyuKoOh and Grungusts are actually useful now!). The 3D combat also looks pretty stunning, and of course the artwork made me feel like I was watching an actual anime. I can't wait to start playing 2nd SRWOG, but first I want to fully complete OGG and record a proper blog for it.

For ease of access I'll just copy / paste my entire OGG blog from GameFAQs to here (which isn't long), and continue on from there in order to maintain continuity. I'll speak about both route splits since I have now experienced both, and both are fresh in my mind, but I will leave that for tomorrow's post.

Thanks, and I hope you guys enjoy my adventures throughout the OG-verse!

Print this item

  King Of Fighters: Destiny
Posted by: Vincent - 03-19-2017, 12:04 PM - Forum: Tokyo Jupiter - Replies (6)

Is it me or does it look like a Fatal Fury Movie featuring Kyo.

Print this item

  Arena strategy
Posted by: Hypereia - 03-18-2017, 10:56 PM - Forum: Super Robot Wars X-Ω - Replies (27)

Was wondering if anyone else thinks it would be a good idea to make a new pinned topic, just for arena strategies and discussions? I know Mai made a similar thread, but maybe we can keep this just for arena, and keep it a bit more active. Blush

I'll start off by asking for input.

Eva-01 Magrock E Sword
[Image: JJkaZt2.png]

[Image: kVMy0ON.png]

[Image: 0FfCWN6.png]

Trying to consider the best parts to put on this, but it seems like stacking armor would be the most useful to enhance the effectiveness of the AT Field, and to add to usefulness of Ex-Ability; Guard or evasion would come in second place, and attack as third.

I rank attack as third, as once unit is below 75% HP and loses its AT Field, it's very susceptible to oncoming damage. At least below 75%, and especially below 50% HP, armor would still help keep the unit on the field for longer.

Ideally, I'd like to pair this unit with a repair unit for maximum annoyance. Of course it'll never be a Kisaragi which has Barrier + high Guard, but it still has its merits.

If anyone has any feedback or suggestions, would love to hear them.

Print this item

  About the site
Posted by: Garou - 03-18-2017, 04:41 PM - Forum: Super Robot Wars - Replies (6)

Anyone here who works on the site? While browsing through it, I noticed that the flowchart for SRW Z2 Hakaihen is gone. Anybody have an image or screenshot of that flowchart?

Print this item

  Yoshiyuki Tomino's interview with Forbes
Posted by: Vincent - 03-18-2017, 07:19 AM - Forum: Tokyo Jupiter - Replies (10)

Yoshiyuki Tomino On 'Gundam', Newtypes And The Perilous Future Facing Humanity

Seems that there is a G-Reco Movie in the work.

Print this item

  Digimon Story: Cyber Slut 2???
Posted by: Top Nep - 03-18-2017, 04:53 AM - Forum: Game Channel - Replies (9)

Rumors are going around that a sequel is in the works, and also that it will be unveiled in the next sue of JUMP.

Dear lord please be true....

Print this item